Game/
Level Designer
Level Design
Re:Fresh
3D Platformer Collectathon
Role: Lead Level Designer
Planned, documented, built, and tested 3D Level Design for a 3D Platformer Collectathon game, released on Steam. Developed in Unity.
Drew out level layouts and flowcharts to plan level design
Built level blockouts in-engine using Unity Probuilder, landscape tools, and downloaded assets
Communicated with teammates responsible for final asset development and implementation
BIONICLE: Masks of Power
3D Open-world Action-Adventure RPG
Role: Level Design Lead
Plan, document, build, and test 3D Level Design for a large-scale, open-world fangame releasing on Steam. Developed in Unreal Engine 5. Full game currently in development.
Construct level blockouts using Unreal Engine 5 landscape and modeling tools
Implement level events/scripting with UE5 Blueprint
Frogmented
2D Physics-based Platformer
Role: Lead Level Designer
Built level design in Unity for a Best-in-Show-winning game jam game.
Built level in Unity using assets from art team to finish game under Jam deadline
Designed core game mechanics, systems, and concepts with main programmer
Other Game Design work
Cosmos Arena Mobile
2D Multiplayer Shooter/Platformer
Role: UI Designer/Artist
Designed UI for a mobile port of a game originally on PC.
Reworked UI layout to better fit mobile platforms for the best user experience
Created some UI art assets in Photoshop, used others from available asset packs